Fahad Golra
Member
Members
Forum Posts: 3
Member Since:
11/07/2019
11/07/2019
Offline
The generated code from the model design generates a corresponding class in C# for each objectType node. When it comes to object nodes, it generates C# instances of baseObjectType (baseVariableType in case of variable nodes) instead of the type referenced by hasTypeDefinition. For example, for an object node with a hasTypeDefinition to stateType (stateMachineState in the code), you will get an instance of baseObjectType(baseObjectState in the code) and as a result you can not use it for the state machines. Is it a design choice. How is the user expected to use this part?
Forum Timezone: America/Phoenix
Most Users Ever Online: 510
Currently Online:
Guest(s) 15
Currently Browsing this Page:
1 Guest(s)
1 Guest(s)
Top Posters:
Forum Stats:
Groups: 2
Forums: 10
Topics: 1446
Posts: 4891