C# code generation of object nodes using model compiler|OPC UA Implementation: Stacks, Tools, and Samples|Forum|OPC Foundation

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C# code generation of object nodes using model compiler
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Fahad Golra
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08/06/2020 - 03:23
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The generated code from the model design generates a corresponding class in C# for each objectType node. When it comes to object nodes, it generates C# instances of baseObjectType (baseVariableType in case of variable nodes) instead of the type referenced by hasTypeDefinition. For example, for an object node with a hasTypeDefinition to stateType (stateMachineState in the code), you will get an instance of baseObjectType(baseObjectState in the code) and as a result you can not use it for the state machines. Is it a design choice. How is the user expected to use this part?

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Randy Armstrong
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08/06/2020 - 14:29
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The samples should have examples where the base object type is replace with a subtype chosen by the developer.

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