Fahad Golra
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11/07/2019
11/07/2019
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The generated code from the model design generates a corresponding class in C# for each objectType node. When it comes to object nodes, it generates C# instances of baseObjectType (baseVariableType in case of variable nodes) instead of the type referenced by hasTypeDefinition. For example, for an object node with a hasTypeDefinition to stateType (stateMachineState in the code), you will get an instance of baseObjectType(baseObjectState in the code) and as a result you can not use it for the state machines. Is it a design choice. How is the user expected to use this part?
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